I know that a country had close ties with the quality of their king but this is too much. Every event, mission, even the rivals are decided by the AI. It is fun to have some random events but EU4 is going to far. Come on Paradox, money rules the world now and ever. Every DLC they make money even more useless. I will make it in points to be clear and concise. I know it is a game, but you can at least try. I will make it in It is so sad to see one of few historical games give up in being accurate. ![]() It is so sad to see one of few historical games give up in being accurate. Why is Victoria II so much cheaper than EU IV if V II is so much better, and probably took a lot more work to create. Why doesn't Paradox work on the game anymore? It has like 1/10th the DLCs EU IV has. Why doesn't everybody like Victoria II? It is all Paradox players are asking for: a complex, deep, historical, rich game. I don't care if this is an unpopular opinion but Long Live Victoria II! At this point three things bewilder me: 1. However you cannot use the mechanics unless you buy the DLC which is horrible. Government ranks is actually one good thing about the DLC. Despite making an attempt to make the countries change over time like they did irl, the game ends up looking not much different from 1444, except Spain has fully taken over America, and nobody gives a damn. Ottomans never decline like they were declining in the 1700s. Austria though just blobs way out of controll. Brandenburg gets bullied by everyone all the time and never grows to be as powerful as the western half of Prussia. It is so weak, that unlike its real life countrerpart it never dares get involved in European conflicts, and occasionally gets invaded and taken over by France and one time i saw it taken over by the USA. ![]() Britian also is so weak in the game that it just stays a kingdom on its island with only a tiny amount of meagre colonies. This was a time of decline for Poland/Lithuania/PLC, not a time that the already powerful country grew even more powerful. Eventually Russia loses all its European cores and Lithuania or PLC depending on the events becomes a superpower. Now in Eastern Europe, rather than Muscovy/Russia growing in size and over time becoming the strongest army in the world, it ends up being invaded by PLC repeatedly and shares Siberia with some other western power. They should take an example of Victoria II, but oh no people will find that game too "complicated" and not buy it then. Hopefully Paradox will have enough sense to make technology and the monarch point system seperate. Dividing up monarch points between ideas, technology, and war is already not an easy job. It is very intuitive, however having to chose between growing your cities and developing technology is ridiculous. I like the idea of limiting how many buildings you can have depending on the value of your province. I like the idea of limiting how many buildings you can have depending on the The DLC is horrible for two reasons.
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